Tamara Go

Narrative and Cinematic Designer || tamarapgo@gmail.com

Resume

About

Hi! I’m Tamara. As a Narrative Designer and a Cinematic Designer, I blend story elements and powerful visuals together to create beautiful, memorable pieces of gameplay.

Experience

Solve HQ – Narrative Designer
May 2020 – September 2020
Project: Solve: An Interactive Mystery (iOS, limited worldwide release)

Designed branching narrative moments and interactive content in collaboration with a writing team for a live-action game hybrid product, in addition to gameplay editing, design implementation, and environmental layout design. Developed work pipelines on JIRA and Trello to bridge several teams under different time zones into a unified, optimized workforce. Worked closely with many departments, including Post-Production, Pre-Production, Game Design, and Writing.

The Game Band – Cinematic Designer, Narrative Designer
November 2018 – March 2020
Projects: Where Cards Fall for the Apple Arcade (iOS, Winner of the 2020 Apple Design Awards)

Directed visual sequences pulled from a basic story outline and oversaw the entire production pipeline in the creation of cinematic cutscenes, implemented by me through a proprietary toolset made for Unity. Collaborated directly with the creative director and made storyboard sketches for animators to ensure transparency through the entire process. Collaborated with art teams in the visual appearance of various puzzle levels to service the overarching story.

Telltale Games Lead Cinematic Artist
March 2015 – September 2018
Projects: Walking Dead: The Final Season (Cinematic Lead: episode 4), Batman (season 1 & 2), Tales from the Borderlands, Game of Thrones, Walking Dead: A New Frontier, Walking Dead: Michonne, Minecraft (season 1 & 2), Guardians of the Galaxy

Responsible for the cinematography, staging, and level design of various narrative-driven scenes based on existing IP using a proprietary 3D software. Blended together 3D animation, 3D layout, film editing techniques, and video game design into a playable video game sequence. Heavy emphasis on collaboration across different departments and disciplines in a fast-paced deadline oriented environment.

Deepcut Productions Digital Artist, Project Manager
December 2013 – February 2014
Project: Meet the Foetus/Oh The Joy

Freelance background painter, composite artist, and project manager/producer for an animated segment in a music video by Brody Dalle and Shirley Manson. Primarily used Adobe Photoshop, Adobe Premiere, and Google Sheets for management.

Software Skills

  • Unity
  • Autodesk Shotgun
  • Autodesk Maya
  • Adobe AfterEffects
  • Adobe Premiere
  • Adobe Photoshop
  • Perforce P4V
  • Sourcetree
  • Plastic Gluon
  • Atlassian JIRA
  • Proprietary Software – Telltale’s “The Tool”
  • Notion
  • Google Docs Suite

Education

Laguna College of Art & Design, Laguna Beach, CA
Bachelor of Fine Arts, Character Animation
September 2009 – May 2013

Graduated with a degree in Character Animation in 2013, and learned a variety of disciplines with an emphasis on storyboarding, layout, and 2D/3D animation in a collaborative team-based environment.

References Available Upon Request